

That’s nowhere near frequent enough for any thriving free-to-play battle royale, especially a year after COVID where games, especially the battle royale juggernauts, only became more popular.Īt least with Beyond Good and Evil 2, or games like The Division: Heartland, people know they’re in development.
#BRAVERY NETWORK ONLINE REVIEW PATCH#
To make matters worse, the last patch for Hyper Scape was released on April 7.

And that’s after supporting up to 99 players in a single match. The game’s Crown Rush mode, the original mode that Hyper Scape launched with, capped games at a maximum of 60 players in a January 2021 patch. Later changes would be made to boost the lobby count - by reducing how many people could play. Put another way: Hyper Scape wasn’t fun with a controller, it didn’t have enough progression or rewards to keep people playing, and the team needed to add cross-play fast because the player base was rapidly dwindling. While Cross Play has always been intended for the game, we want to add it earlier than planned to help address the current issues of lobby size. We are introducing first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles.Ĭurrently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. This results in a difficult experience for new players. We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high. Take this blog post from October 1 last year, in some of the most forthright, almost brutal, remarks for a developer to say publicly about their own project: Bravery Network Online, a turn-based battle RPG indie featured in Ubisoft’s pre-show, has had more releases than Hyper Scape this year - and Ubisoft helped the devs of Bravery Network Online with their press coverage.īut even before the turn of the year, Hyper Scape was having trouble. Views are never a direct correlation to player counts, but it can’t be a good sign that none of Ubisoft’s E3 releases mentioned Hyper Scape at all. And Hyper Scape‘s viewership doesn’t look healthy either, with a meagre 21 viewers across the entirety of Twitch at the time of writing. That’s not the kind of growth major publishers look for. Around 240,000 people followed Hyper Scape on Twitch not long after its launch, but almost a year later, those follows have only grown to 346,000. There was a glimmer of hope before Hyper Scape launched, where it enjoyed a bit of success on Twitch, likely helped by some prominent streamer support and a smart use of the Twitch Drops system.īut then the game launched wedged either side of Fall Guys and Among Us, and the hype quickly faded.
#BRAVERY NETWORK ONLINE REVIEW CRACK#
The third season of Hyper Scape only launched three months ago, but even then things weren’t looking too hot for Ubisoft’s crack at a genre that has seen EA ( Apex Legends), Epic ( Fortnite), Activision ( Warzone) PUBG and even indies like Fall Guys enjoy massive success.
